Large City: Ko Ërtra Hadfow

Ko Ërtra Hadfow

Ko Ërtra Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceGduzqüeon Diocese
Sub ProvenceBre̜syeavdra Ro̠ Parish
RegionHezyan-yèlo Moorland
Founded956
Community LeaderLord Kêl
Area164 km2 (65 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation5374 m (17631 ft)
Average Yearly Precipitation282 cm/y (111 in/y)
Population38969
Population Density237 people per km2 (599 people per mi2)
Town AuraWild Magic
Naming
Native nameKo Ërtra Hadfow
Pronunciation/ko/ /ˈɛrtra/
Direct Translation[cyan] [picnic]
Translation[Not Yet Translated]

Ko Ërtra Hadfow (/ko/ /ˈɛrtra/ [cyan] [picnic]) is a subtropical Large City located in Bre̜syeavdra Ro̠ Parish, Gduzqüeon Diocese, within the Irus.

The name Ko Ërtra Hadfow is derived from the Sylvin language, as Ko Ërtra Hadfow was founded by Shëi, who was culturaly Wood Elf.

Climate

Ko Ërtra Hadfow has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 7°C (44°F). Ko Ërtra Hadfow receives an average of 282 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Ko Ërtra Hadfow covers an area of nearly 164 km2 (65 mi2), and an average elevation of 5374 m (17631 ft) above sea level.

Overview

Ko Ërtra Hadfow was founded durring the late 11th century, by Shëi. The establishment of Ko Ërtra Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ko Ërtra Hadfow was built using the conventions of Wood Elf durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Ko Ërtra Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ko Ërtra Hadfow is buildings folow an organic layout of crampt baked earthen streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Astonishigly, the cost-cutting-focused defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Ko Ërtra Hadfow is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the city never healed.

Civic Infrastructure

Ko Ërtra Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ko Ërtra Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ko Ërtra Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ko Ërtra Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ko Ërtra Hadfow's parks.

Ko Ërtra Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ko Ërtra Hadfow.

Ko Ërtra Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ko Ërtra Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ko Ërtra Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ko Ërtra Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ko Ërtra Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ko Ërtra Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ko Ërtra Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ko Ërtra Hadfow's public wards, blessings, and other arcane systems.

Ko Ërtra Hadfow has an Administrative Academy which trains individuals in the administrative arts.

Ko Ërtra Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ko Ërtra Hadfow's grid is powered by hydrogalvanic generators.

Ko Ërtra Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Ko Ërtra Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Ko Ërtra Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ko Ërtra Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ko Ërtra Hadfow's natural decorations nor waterways.

Ko Ërtra Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ko Ërtra Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ko Ërtra Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ko Ërtra Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ko Ërtra Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Ko Ërtra Hadfow leaves and flower petals never touch the ground.

The Frog, Giant near Ko Ërtra Hadfow are known to be more aggressive than normal.

Ko Ërtra Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Enchantment energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 77
  • Farmers: 111
  • Farm Laborer: 169
  • Hunters: 134
  • Milk Maids: 97
  • Ranchers: 49
  • Ranch Hands: 106
  • Shepherds: 92
    • Farmland: 156655 m2
    • Cattle and Similar Creatures: 9742
    • Poultry: 116907
    • Swine: 7793
    • Sheep: 389
    • Goats: 77
    • Horses, Mounts, and Beasts of Burden: 3896

Craftsmen

  • Arms and Toolmakers: 81
  • Blacksmiths: 84
  • Bookbinders: 49
  • Buckle-makers: 54
  • Cabinetmakers: 90
  • Candlemakers: 139
  • Carpenters: 112
  • Clothmakers: 114
  • Coach and Harness Makers: 40
  • Coopers: 97
  • Copper, Brass, Tin, Zinc, and Lead Workers: 53
  • Copyists: 36
  • Cutlers: 32
  • Fabricworkers: 95
  • Farrier: 338
  • Furriers: 25
  • Glassworkers: 125
  • Gunsmiths: 80
  • Harness-Makers: 38
  • Hatters: 83
  • Hosiery Workers: 28
  • Jewelers: 43
  • Leatherwrights: 105
  • Locksmiths: 38
  • Matchstick makers: 60
  • Musical Instrument Makers: 54
  • Painters, Structures and Fixtures: 52
  • Paper Workers: 57
  • Plasterers: 49
  • Pursemakers: 68
  • Roofers: 39
  • Ropemakers: 38
  • Rugmakers: 37
  • Saddlers: 74
  • Scabbardmakers: 87
  • Scalemakers: 40
  • Scientific, Surgical, and Optical Instrument Makers: 25
  • Sculptors, Structures and Fixtures: 37
  • Shoemakers: 36
  • Soap and Tallow Workers: 123
  • Tailors: 251
  • Tanners: 49
  • Upholsterers: 55
  • Watchmakers: 53
  • Weavers: 108
  • Whitesmiths: 30

Merchants

  • Adventuring Goods Retellers: 27
  • Arcana Sellers: 27
  • Beer-Sellers: 51
  • Booksellers: 59
  • Butchers: 92
  • Chandlers: 105
  • Chicken Butchers: 119
  • Entrepreneurs: 40
  • Fine Clothiers: 102
  • Fishmongers: 92
  • Florists: 23
  • Potion Sellers: 66
  • Resellers: 169
  • Spice Merchants: 51
  • Wine-sellers: 73
  • Wheelwright: 60
  • Woodsellers: 37

Service workers

  • Bakers: 185
  • Barbers: 173
  • Coachmen: 56
  • Cooks: 162
  • Doctors: 83
  • Gamekeepers: 59
  • Grooms: 32
  • Hairdressers: 129
  • Healers: 101
  • Housekeepers: 108
  • Housemaids: 229
  • House Stewards: 121
  • Inns: 37
  • Laundry maids: 68
  • Maidservants: 129
  • Nursery Maids: 67
  • Pastrycooks: 139
  • Restaurateur: 149
  • Tavern Keepers: 149

Specialized Laborer

  • Ashworkers: 54
  • Bleachers: 35
  • Chemical Workers: 23
  • Coal Heavers: 84
  • In-Town Couriers: 95
  • Long Haul Couriers: 90
  • Dockyard Workers: 74
  • Gas Workers: 19
  • Hay Merchants: 33
  • Leech Collectors: 106
  • Millers: 97
  • Miners: 92
  • Oilmen and Polishers: 59
  • Postmen: 90
  • Pure Finder: 48
  • Skinners: 125
  • Sugar Refiners: 23
  • Tosher: 62
  • Warehousemen: 134
  • Watercarriers: 87
  • Watermen, Bargemen, etc.: 114

Skilled Laborers

  • Accountants: 50
  • Alchemist: 58
  • Clerk: 81
  • Dentists: 39
  • Educators: 98
  • Engineers: 57
  • Gardeners: 40
  • Mages: 29
  • Plumbers: 41
  • Pharmacist: 46
  • Professors: 17
  • Scientists: 29
  • Wizards: 17

Civil Servants

  • Adventurers: 37
  • Bankers: 54
  • Civil Clerks: 95
  • Civic Iudex: 44
  • Consultants: 25
  • Exorcist: 92
  • Fixers: 45
  • Kami Clerk: 80
  • Landlords: 72
  • Lawyers: 47
  • Legend Keepers: 66
  • Militia Officers: 324
  • Monks, Monastic: 118
  • Monks, Civic: 129
  • Historian, Oral: 92
  • Historian, Textual: 46
  • Policemen, Sheriffs, etc.: 84
  • Priests: 177
  • Rangers: 51
  • Rat Catchers: 63
  • Scholars: 59
  • Spiritualist: 72
  • Slayers: 22
  • Storytellers: 132
  • Military Officers: 129

Cottage Industries

  • Brewers: 111
  • Comfort Services: 169
  • Enchanters: 44
  • Herbalists: 44
  • Jaminators: 129
  • Needleworkers: 144
  • Potters: 64
  • Preserve Makers: 114
  • Quilters: 56
  • Seamsters: 185
  • Spinners: 111
  • Tinker: 43
  • Weaver: 108

Artists

  • Actors: 41
  • Architects: 15
  • Bards: 58
  • Costumers: 24
  • Dancers: 46
  • Drafters: 24
  • Engravers: 31
  • Fine Furniture Carpenters: 19
  • Glaziers: 43
  • Inlayers: 37
  • Musicians: 111
  • Painters, Art: 20
  • Playwrights: 40
  • Sculptors, Art: 35
  • Wood Carvers: 144
  • Writers: 134

Produce Industries

  • Butter Churners: 121
  • Canners: 114
  • Cheesmakers: 144
  • Ice Merchants: 17
  • Millers: 82
  • Picklers: 63
  • Smokers: 49
  • Stockmakers: 42
  • Tobacconists: 62
  • Tallowmakers: 90

14757 of Ko Ërtra Hadfow's population work within a Foundational Occupation.

22264 of Ko Ërtra Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1948 (5%) are noncontributers.

Points of Interest

The roads leading into Ko Ërtra Hadfow possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

Ko Ërtra Hadfow is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

The the a hood of Truename Magic, an a hood imbued with great amounts of Truename Magic energies was created in Ko Ërtra Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History